When Nintendo remade the first two games, they massively overhauled the graphics, controls, physics, and level design. But as we’ve seen from Zero Mission and Samus Returns, that’s not how Nintendo typically approaches Metroid remakes. A slightly more detailed map system and easier item selection options are simple changes that could go a long way. It most certainly shows its age in some places, and there are some simple tweaks that could go a long way. Now, to be clear, I’m not saying that Super Metroid is perfect or that it couldn’t possibly benefit from a remake. I’m here to argue that Nintendo and MercurySteam should not remake SNES classic Super Metroid. But today I’m coming from a different angle. This has many players imagining other classic Metroid games in the MercurySteam style, and we’ve previously speculated about a Fusion remake.
Thanks to the immensely successful launch of Dread, 2D Metroid is back stronger than ever! It was a strong showing from developer MercurySteam, and they landed the job by impressing Nintendo with the remake Samus Returns.